Beschreibung
Interactive Demo for a Unity Asset that drives the whole face from your dialogue
This is an Interactive Demo for the Asset.
FaceCue is a complete facial performance system for Unity. It drives the whole face from your dialogue: the mouth, the eyes, the emotion, the head, the breath. Every part is optional, so you can take the lip sync on its own or the whole performance.
It bakes instructions, or cues if you will, not animation clips and keyframes. The runtime face then follows those cues, forming each shape by the same linguistic rules real speech obeys. Baking runs offline, for exact and repeatable results.
It drives live when the audio cannot be baked.
FaceCue was built for standalone VR narrative work, where a character's face sits an arm's length from the player and everything has to run on a mobile chip. That combination is unforgiving. It wants detail you can inspect from inches away, and it wants it cheap. So FaceCue does both, and carries the dials on every character to move between them without changing anything else.
Neuigkeiten
First Release